Fun with normals
It’s time to get some visuals going. Since I am no artist, this is no spectacular – but I thought it’s a
and occasionally writes a devlog
Daily development summary. See these to have deep insight into design process.
It’s time to get some visuals going. Since I am no artist, this is no spectacular – but I thought it’s a
Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.
I spent most of today code-time hunting a curious leak. Not memory leak, mind you – memory consumption was perfectly normal. I
Gameplay and Story Segregation really gets on my nerves. Especially with RPGs. Story takes place in a city with thousands of souls, yet