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Koder makes Games

and occasionally writes a devlog

Tag: dev

If you are not a gamedev, you will likely find this boring.

Designing the damage

Games usually handle damage via hitpoints, or similar concepts. But my car does not explode if I kick it a thousand times

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2018-07-23 koder ΔV: Rings of Saturn design, dev, diary, gamerLeave a Comment on Designing the damage

Taking a breath

Pause menu is not something you imagine doing when making games, but it has to be there. Another piece of dark work

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2018-07-21 koder ΔV: Rings of Saturn dark-work, dev, diaryLeave a Comment on Taking a breath

Dark Matter

Every software developer will tell you that last 10% of any project takes up 90% of the time. Tim Ruswick from Game

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2018-07-192018-07-21 koder ΔV: Rings of Saturn dark-work, dev, diaryLeave a Comment on Dark Matter

There and back again

Here comes one of early drafts of games establishing shot and ring exit sequences:   Establishing shot is the critical one, on

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2018-07-17 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on There and back again

Probability of Shipment

I have been writing software for past 32 years. A nice round number. I have done business software, frontends, backends, games, demoscene

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2018-06-292018-06-29 koder Development dev1 Comment on Probability of Shipment

Debuging and Discovery

I spent most of the recent week debugging and fine-tuning the game. Nothing spectacular, just few touches here and there, addition of

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2018-06-18 koder ΔV: Rings of Saturn design, dev, overviewLeave a Comment on Debuging and Discovery

10 Shades of K37

I made new procedural materials for the K37 model. They have a quite complex model, but since I’m not rendering that model

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2018-05-232018-05-23 koder ΔV: Rings of Saturn dev, gamer, graphicsLeave a Comment on 10 Shades of K37

Remaking the ships

A decided to get the K37 a complete makeover. While earlier versions had all the necessary systems, they didn’t really look like

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2018-05-21 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on Remaking the ships

Improving the shaders

Godot 3 has a built-in normal mapping shader for 2D sprites. It works, but doesn’t really offer anything outside standard normal mapping.

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2018-04-28 koder ΔV: Rings of Saturn dev, diary, godot, graphicsLeave a Comment on Improving the shaders

The Emergent Emergency

Sometimes you design a game mechanics, and sometimes, when you are lucky enough, it emerges out of nowhere and surprises you. ΔV

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2018-04-242018-04-24 koder ΔV: Rings of Saturn dev, diary, gameplay, gamerLeave a Comment on The Emergent Emergency

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