Designing the damage
Games usually handle damage via hitpoints, or similar concepts. But my car does not explode if I kick it a thousand times
and occasionally writes a devlog
Games usually handle damage via hitpoints, or similar concepts. But my car does not explode if I kick it a thousand times
I spent most of the recent week debugging and fine-tuning the game. Nothing spectacular, just few touches here and there, addition of
A preview on work-in-progress re-imagining of Rosatom-Antonov K37 Turbined Nuclear Thermal Rocket with Lorentz-effect accelerator. Pictured ship without impact shielding.
A bit longer gameplay video, featuring precision ring maneuvers, enlarged asteroids, Doppler Effect LIDAR and a bit of Coherent Light CL-150 Mk3 mining laser
Boasting 750kN of thrust with a mass of just 37.2T Rosatom-Antonov K37-TNTRL is the de-facto workhorse of the ring. High efficiency of