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Koder makes Games

and occasionally writes a devlog

Tag: design

Designing the damage

Games usually handle damage via hitpoints, or similar concepts. But my car does not explode if I kick it a thousand times

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2018-07-23 koder ΔV: Rings of Saturn design, dev, diary, gamerLeave a Comment on Designing the damage

Debuging and Discovery

I spent most of the recent week debugging and fine-tuning the game. Nothing spectacular, just few touches here and there, addition of

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2018-06-18 koder ΔV: Rings of Saturn design, dev, overviewLeave a Comment on Debuging and Discovery

K37 MK2

A preview on work-in-progress re-imagining of Rosatom-Antonov K37 Turbined Nuclear Thermal Rocket with Lorentz-effect accelerator. Pictured ship without impact shielding.

2018-05-13 koder ΔV: Rings of Saturn design, gamer, graphicsLeave a Comment on K37 MK2

Getting things under LIDAR

A bit longer gameplay video, featuring precision ring maneuvers, enlarged asteroids, Doppler Effect LIDAR and a bit of Coherent Light CL-150 Mk3 mining laser

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2018-04-162018-04-16 koder ΔV: Rings of Saturn design, dev, diary, gameplay, gamerLeave a Comment on Getting things under LIDAR

Rosatom-Antonov K37-TNTRL

Boasting 750kN of thrust with a mass of just 37.2T Rosatom-Antonov K37-TNTRL is the de-facto workhorse of the ring. High efficiency of

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2017-11-092018-03-18 koder ΔV: Rings of Saturn design, diary, graphics, ic, overviewLeave a Comment on Rosatom-Antonov K37-TNTRL

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