Does it scale?
With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our
and occasionally writes a devlog
With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our
Pause menu is not something you imagine doing when making games, but it has to be there. Another piece of dark work
Every software developer will tell you that last 10% of any project takes up 90% of the time. Tim Ruswick from Game