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Koder makes Games

and occasionally writes a devlog

Tag: ai

I convinced a rock to think!

But first you need to flatten the rock and put lighting inside it.

Account of Greed

I spend bulk of the development time expanding the games AI. Latest improvement is the ability of NPC ringer ships to find

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2019-02-112019-02-11 koder Games, ΔV: Rings of Saturn ai, devLeave a Comment on Account of Greed

Avoiding responsibility

Time to add AI-controlled ships. Since all movement ΔV is physics based, AI has to be physics aware. This is first attempt of

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2018-09-09 koder Games, ΔV: Rings of Saturn ai, dev, di, diaryLeave a Comment on Avoiding responsibility

The idle CPU mistery

Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.

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2017-10-242017-10-27 koder In Dead Company ai, code, dev, diary, problem, solvedLeave a Comment on The idle CPU mistery

Quest for a leak that was not there

I spent most of today code-time hunting a curious leak. Not memory leak, mind you – memory consumption was perfectly normal. I

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2017-10-232017-10-27 koder In Dead Company ai, code, dev, diaryLeave a Comment on Quest for a leak that was not there

Mindfields – AI for crowds

Gameplay and Story Segregation really gets on my nerves. Especially with RPGs. Story takes place in a city with thousands of souls, yet

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2017-10-222017-10-27 koder In Dead Company ai, code, dev, diaryLeave a Comment on Mindfields – AI for crowds

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