Taking a breath
Pause menu is not something you imagine doing when making games, but it has to be there. Another piece of dark work
and occasionally writes a devlog
Games we are developing.
Pause menu is not something you imagine doing when making games, but it has to be there. Another piece of dark work
Every software developer will tell you that last 10% of any project takes up 90% of the time. Tim Ruswick from Game
Here comes one of early drafts of games establishing shot and ring exit sequences: Establishing shot is the critical one, on
Exciting news! ΔV is no longer a solo-developed game. Joining the team are Evader as music supervisor and composer and Ringelen as graphics
Since the troublesome 2D lighting bug was fixed in Godot engine I can finally add a proper spotlight to the ships. It was
Coming this fall on Windows, Mac and Linux.
I spent most of the recent week debugging and fine-tuning the game. Nothing spectacular, just few touches here and there, addition of
Knowledge of contents of your cargo hold is a key for successful excavation business. While skilled geologist can tell mineral composition by
Autopilot control got complete overhaul. Pilot can now point orientation of the ship with a mouse and control desired movement vector independently
I made new procedural materials for the K37 model. They have a quite complex model, but since I’m not rendering that model