Debuging and Discovery
I spent most of the recent week debugging and fine-tuning the game. Nothing spectacular, just few touches here and there, addition of
and occasionally writes a devlog
In space, no one can hide his heat signature.
Take a pilot’s seat in of excavating ship in rings of Saturn. Defend yourself from aggressive takeovers with a mass driver.
Featuring real life spaceflight physics, company and crew management, and more.
You can find general game information here, or dive into the devlog below:
I spent most of the recent week debugging and fine-tuning the game. Nothing spectacular, just few touches here and there, addition of
Knowledge of contents of your cargo hold is a key for successful excavation business. While skilled geologist can tell mineral composition by
Autopilot control got complete overhaul. Pilot can now point orientation of the ship with a mouse and control desired movement vector independently
I made new procedural materials for the K37 model. They have a quite complex model, but since I’m not rendering that model
A decided to get the K37 a complete makeover. While earlier versions had all the necessary systems, they didn’t really look like
A preview on work-in-progress re-imagining of Rosatom-Antonov K37 Turbined Nuclear Thermal Rocket with Lorentz-effect accelerator. Pictured ship without impact shielding.
Godot 3 has a built-in normal mapping shader for 2D sprites. It works, but doesn’t really offer anything outside standard normal mapping.
Sometimes you design a game mechanics, and sometimes, when you are lucky enough, it emerges out of nowhere and surprises you. ΔV
A bit longer gameplay video, featuring precision ring maneuvers, enlarged asteroids, Doppler Effect LIDAR and a bit of Coherent Light CL-150 Mk3 mining laser
CL-150 Mk3 mining laser is a powerful tool for any ring prospector. While expensive, it can be easily retrofitted even to ancient