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Category: ΔV: Rings of Saturn

In space, no one can hide his heat signature.

Take a pilot’s seat in of excavating ship in rings of Saturn. Defend yourself from aggressive takeovers with a mass driver.

Featuring real life spaceflight physics, company and crew management, and more.

You can find general game information here, or dive into the devlog below:

Enceladus Prime

Introducing the commercial hub orbiting Enceladus and base of your operations. Station is a cylinder with over 1km diameter and 6km length.

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2018-08-21 koder ΔV: Rings of Saturn diary, gamer, graphicsLeave a Comment on Enceladus Prime

Equal and Opposite

For every action, there is equal and opposite reaction. Thrusters exhaust near-plasma gas that pushes ship back. But the same gas will

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2018-08-11 koder ΔV: Rings of Saturn diary, gameplay, gamerLeave a Comment on Equal and Opposite

Polishing the flames

Today I finally got around to polishing some visual aspects of the exhaust. Plume no longer just grows trough everything, it will

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2018-08-09 koder ΔV: Rings of Saturn diary, gamer, graphics, polishingLeave a Comment on Polishing the flames

Steam powered starship

ΔV: Rings of Saturn is listed on are a steam now. You can follow our release progress there, or simply add it

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2018-08-07 koder ΔV: Rings of SaturnLeave a Comment on Steam powered starship

Wise man does not fly with broken reactor

But game won’t stop you. You won’t get very far tough. Today I added more systems damage: fuel rods jamming, forced rods

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2018-08-042018-08-07 koder ΔV: Rings of SaturnLeave a Comment on Wise man does not fly with broken reactor

A subreddit is born

I created a subreddit for ΔV: Rings of Saturn – as both community hub and a support forum. You can find it here,

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2018-08-032018-08-03 koder ΔV: Rings of Saturn gamerLeave a Comment on A subreddit is born

Designing the damage

Games usually handle damage via hitpoints, or similar concepts. But my car does not explode if I kick it a thousand times

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2018-07-23 koder ΔV: Rings of Saturn design, dev, diary, gamerLeave a Comment on Designing the damage

Taking a breath

Pause menu is not something you imagine doing when making games, but it has to be there. Another piece of dark work

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2018-07-21 koder ΔV: Rings of Saturn dark-work, dev, diaryLeave a Comment on Taking a breath

Dark Matter

Every software developer will tell you that last 10% of any project takes up 90% of the time. Tim Ruswick from Game

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2018-07-192018-07-21 koder ΔV: Rings of Saturn dark-work, dev, diaryLeave a Comment on Dark Matter

There and back again

Here comes one of early drafts of games establishing shot and ring exit sequences:   Establishing shot is the critical one, on

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2018-07-17 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on There and back again

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