Does it scale?
With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our
and occasionally writes a devlog
In space, no one can hide his heat signature.
Take a pilot’s seat in of excavating ship in rings of Saturn. Defend yourself from aggressive takeovers with a mass driver.
Featuring real life spaceflight physics, company and crew management, and more.
You can find general game information here, or dive into the devlog below:
With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our
Time to add AI-controlled ships. Since all movement ΔV is physics based, AI has to be physics aware. This is first attempt of
Introducing the commercial hub orbiting Enceladus and base of your operations. Station is a cylinder with over 1km diameter and 6km length.
For every action, there is equal and opposite reaction. Thrusters exhaust near-plasma gas that pushes ship back. But the same gas will
Today I finally got around to polishing some visual aspects of the exhaust. Plume no longer just grows trough everything, it will
ΔV: Rings of Saturn is listed on are a steam now. You can follow our release progress there, or simply add it
But game won’t stop you. You won’t get very far tough. Today I added more systems damage: fuel rods jamming, forced rods
I created a subreddit for ΔV: Rings of Saturn – as both community hub and a support forum. You can find it here,
Games usually handle damage via hitpoints, or similar concepts. But my car does not explode if I kick it a thousand times
Pause menu is not something you imagine doing when making games, but it has to be there. Another piece of dark work