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Category: ΔV: Rings of Saturn

In space, no one can hide his heat signature.

Take a pilot’s seat in of excavating ship in rings of Saturn. Defend yourself from aggressive takeovers with a mass driver.

Featuring real life spaceflight physics, company and crew management, and more.

You can find general game information here, or dive into the devlog below:

Account of Greed

I spend bulk of the development time expanding the games AI. Latest improvement is the ability of NPC ringer ships to find

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2019-02-112019-02-11 koder Games, ΔV: Rings of Saturn ai, devLeave a Comment on Account of Greed

Sneak-peek on the dive summary screen

The dive summary screen will look something like this: The noteworthy detail is the fact that this screen uses exactly same mineral

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2018-11-25 koder Games, ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on Sneak-peek on the dive summary screen

0.34.1 is available for download!

This is a feature version. Changes: Mid-flight jury-rig menu fully operational! Now you have a skilled mechanic who can fix up things

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2018-11-24 koder Games, ΔV: Rings of Saturn gamer, releaseLeave a Comment on 0.34.1 is available for download!

The Design of Mechanics

Aiden Iozzo has joined ΔV development team as Mechanical Designer. His role is to ensure that all contents of the game adhere to hard

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2018-11-09 koder Games, ΔV: Rings of Saturn announcement, devLeave a Comment on The Design of Mechanics

Play the demo!

Demo version of ΔV: Rings of Saturn is now available for everyone! You can now try ΔV first-hand to check what kind

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2018-10-18 koder ΔV: Rings of Saturn gamer, releaseLeave a Comment on Play the demo!

ΔV: Rings of Saturn’s release rescheduled to Q1 2019

Originally I intended release of ΔV in Q3 2018. Today I took some time to reflect on our development progress and while

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2018-10-04 koder ΔV: Rings of Saturn gamerLeave a Comment on ΔV: Rings of Saturn’s release rescheduled to Q1 2019

The grand Paralax

“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed

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2018-09-272018-09-27 koder Games, ΔV: Rings of Saturn dev, diary, graphics, polishing, problem, solvedLeave a Comment on The grand Paralax

Shading the EMP

The EMP blast causes massive discharges on the surface of the hull, as well as lasting damage to electronic equipment. It’s about

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2018-09-19 koder Games, ΔV: Rings of Saturn d, dev, diary, graphicsLeave a Comment on Shading the EMP

Does it scale?

With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our

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2018-09-16 koder Games, ΔV: Rings of Saturn dark-work, dev, diary, polishing, uiLeave a Comment on Does it scale?

Avoiding responsibility

Time to add AI-controlled ships. Since all movement ΔV is physics based, AI has to be physics aware. This is first attempt of

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2018-09-09 koder Games, ΔV: Rings of Saturn ai, dev, di, diaryLeave a Comment on Avoiding responsibility

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