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Koder makes Games

and occasionally writes a devlog

Author: koder

Software developer by trade, gamer by heart.

Probability of Shipment

I have been writing software for past 32 years. A nice round number. I have done business software, frontends, backends, games, demoscene

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2018-06-292018-06-29 koder Development dev1 Comment on Probability of Shipment

Where no man has dug before

Coming this fall on Windows, Mac and Linux.

2018-06-23 koder ΔV: Rings of Saturn gamerLeave a Comment on Where no man has dug before

Debuging and Discovery

I spent most of the recent week debugging and fine-tuning the game. Nothing spectacular, just few touches here and there, addition of

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2018-06-18 koder ΔV: Rings of Saturn design, dev, overviewLeave a Comment on Debuging and Discovery

Microseismic Laser Mineral Scanner

Knowledge of contents of your cargo hold is a key for successful excavation business. While skilled geologist can tell mineral composition by

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2018-06-04 koder ΔV: Rings of Saturn diary, gameplay, gamerLeave a Comment on Microseismic Laser Mineral Scanner

Autopilot Mk2

Autopilot control got complete overhaul. Pilot can now point orientation of the ship with a mouse and control desired movement vector independently

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2018-06-02 koder ΔV: Rings of Saturn diary, gameplay, gamerLeave a Comment on Autopilot Mk2

10 Shades of K37

I made new procedural materials for the K37 model. They have a quite complex model, but since I’m not rendering that model

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2018-05-232018-05-23 koder ΔV: Rings of Saturn dev, gamer, graphicsLeave a Comment on 10 Shades of K37

Remaking the ships

A decided to get the K37 a complete makeover. While earlier versions had all the necessary systems, they didn’t really look like

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2018-05-21 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on Remaking the ships

K37 MK2

A preview on work-in-progress re-imagining of Rosatom-Antonov K37 Turbined Nuclear Thermal Rocket with Lorentz-effect accelerator. Pictured ship without impact shielding.

2018-05-13 koder ΔV: Rings of Saturn design, gamer, graphicsLeave a Comment on K37 MK2

Improving the shaders

Godot 3 has a built-in normal mapping shader for 2D sprites. It works, but doesn’t really offer anything outside standard normal mapping.

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2018-04-28 koder ΔV: Rings of Saturn dev, diary, godot, graphicsLeave a Comment on Improving the shaders

The Emergent Emergency

Sometimes you design a game mechanics, and sometimes, when you are lucky enough, it emerges out of nowhere and surprises you. ΔV

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2018-04-242018-04-24 koder ΔV: Rings of Saturn dev, diary, gameplay, gamerLeave a Comment on The Emergent Emergency

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