Skip to content
  • ΔV: Rings of Saturn
  • Privacy Policy

Koder makes Games

and occasionally writes a devlog

Tag: math

Power of the mass driver

Yesterday I added power management mechanics. For tests I put most of the power consumption figures from top of my head. But

Read More

2018-04-012018-04-03 koder ΔV: Rings of Saturn dev, diary, mathLeave a Comment on Power of the mass driver

The unit of Universe

This is derivative from Reddit post I started.  Godot’s Physics2D engine operates on internal, pixel-based units. ΔV needs the data in real-world

Read More

2018-03-292018-03-29 koder ΔV: Rings of Saturn dev, mathLeave a Comment on The unit of Universe

Categories

  • Development (10)
  • Games (284)
    • Detached (1)
    • In Dead Company (6)
    • ΔV: Rings of Saturn (276)
  • No category (1)

ai announcement code d dark-work design dev di diary gameplay gamer godot graphics ic math overview player polishing problem release roadmap solved sound ui

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
Powered by WordPress

All rights reserved © Koder makes Games New Photography Theme by Seos Themes

 

Loading Comments...