Taking a breath
Pause menu is not something you imagine doing when making games, but it has to be there. Another piece of dark work
and occasionally writes a devlog
Daily development summary. See these to have deep insight into design process.
Pause menu is not something you imagine doing when making games, but it has to be there. Another piece of dark work
Every software developer will tell you that last 10% of any project takes up 90% of the time. Tim Ruswick from Game
Here comes one of early drafts of games establishing shot and ring exit sequences: Establishing shot is the critical one, on
Since the troublesome 2D lighting bug was fixed in Godot engine I can finally add a proper spotlight to the ships. It was
Knowledge of contents of your cargo hold is a key for successful excavation business. While skilled geologist can tell mineral composition by
Autopilot control got complete overhaul. Pilot can now point orientation of the ship with a mouse and control desired movement vector independently
A decided to get the K37 a complete makeover. While earlier versions had all the necessary systems, they didn’t really look like
Godot 3 has a built-in normal mapping shader for 2D sprites. It works, but doesn’t really offer anything outside standard normal mapping.
Sometimes you design a game mechanics, and sometimes, when you are lucky enough, it emerges out of nowhere and surprises you. ΔV
A bit longer gameplay video, featuring precision ring maneuvers, enlarged asteroids, Doppler Effect LIDAR and a bit of Coherent Light CL-150 Mk3 mining laser