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Koder makes Games

and occasionally writes a devlog

Designing the damage

Games usually handle damage via hitpoints, or similar concepts. But my car does not explode if I kick it a thousand times

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2018-07-23 koder ΔV: Rings of Saturn design, dev, diary, gamerLeave a Comment on Designing the damage

Taking a breath

Pause menu is not something you imagine doing when making games, but it has to be there. Another piece of dark work

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2018-07-21 koder ΔV: Rings of Saturn dark-work, dev, diaryLeave a Comment on Taking a breath

Dark Matter

Every software developer will tell you that last 10% of any project takes up 90% of the time. Tim Ruswick from Game

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2018-07-192018-07-21 koder ΔV: Rings of Saturn dark-work, dev, diaryLeave a Comment on Dark Matter

There and back again

Here comes one of early drafts of games establishing shot and ring exit sequences:   Establishing shot is the critical one, on

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2018-07-17 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on There and back again

ΔV No longer developed (solo)

Exciting news! ΔV is no longer a solo-developed game. Joining the team are Evader as music supervisor and composer and Ringelen as graphics

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2018-07-15 koder ΔV: Rings of Saturn announcementLeave a Comment on ΔV No longer developed (solo)

Sneak peek into new ringdust and spotlight effects

Since the troublesome 2D lighting bug was fixed in Godot engine I can finally add a proper spotlight to the ships. It was

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2018-07-052018-07-05 koder ΔV: Rings of Saturn diary, gamerLeave a Comment on Sneak peek into new ringdust and spotlight effects

Probability of Shipment

I have been writing software for past 32 years. A nice round number. I have done business software, frontends, backends, games, demoscene

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2018-06-292018-06-29 koder Development dev1 Comment on Probability of Shipment

Where no man has dug before

Coming this fall on Windows, Mac and Linux.

2018-06-23 koder ΔV: Rings of Saturn gamerLeave a Comment on Where no man has dug before

Debuging and Discovery

I spent most of the recent week debugging and fine-tuning the game. Nothing spectacular, just few touches here and there, addition of

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2018-06-18 koder ΔV: Rings of Saturn design, dev, overviewLeave a Comment on Debuging and Discovery

Microseismic Laser Mineral Scanner

Knowledge of contents of your cargo hold is a key for successful excavation business. While skilled geologist can tell mineral composition by

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2018-06-04 koder ΔV: Rings of Saturn diary, gameplay, gamerLeave a Comment on Microseismic Laser Mineral Scanner

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